[{"id":"69c56c6d7700f78fff1c757b","name":"Tactical Retreat","riftbound_id":"unl-175-219","tcgplayer_id":"685668","collector_number":175,"attributes":{"energy":2,"might":null,"power":null},"classification":{"type":"Spell","supertype":null,"rarity":"Rare","domain":["Order"]},"text":{"rich":"<p>[Reaction] (Play any time, even before spells and abilities resolve.)<br />Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)</p>","plain":"[Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)","flavour":"Valor has nothing on discretion."},"set":{"set_id":"UNL","label":"Unleashed"},"media":{"image_url":"https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/cd5abf6c27f5faac247f6044306db3d710fb9d61-744x1039.png?accountingTag=RB","artist":"Kudos Productions","accessibility_text":"Riftbound Spell: Tactical Retreat. [Reaction] (Play any time, even before spells and abilities resolve.)\nChoose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)"},"tags":[],"orientation":"portrait","metadata":{"clean_name":"Tactical Retreat","updated_on":"2026-07-10T22:45:12.241580+00:00","alternate_art":false,"overnumbered":false,"signature":false},"new":false}]